The process of implementation of the project management is a long-term endeavor, leading sometimes from complete project to stable, predictable project management environment.
The state of the art technologies in the areas of 2D/3D computer vision, machine learning, Big Data analisys.
Agile development of a web/mobile application development project delivery.
We use and develop technologies and projects based on artificial intelligence, big and open data, Internet of Things, gamification, AR & VR
Creation of impactful cross-platform interactive applications: e.g., video games, augmented reality, virtual reality, extended reality, data visualization
Creation of effective mechanisms to engage and mobilize internal and external stakeholders (co-creation activities and events in various formats – including the creation of bespoke design toolkits, board games and cards)
Creation of pilots, demonstrators and prototypes for web-based projects, web platforms, mobile apps, software applications
KEYWORDS OF INTEREST
Climate action and adaptation
Sustainable cities and communities
Climate-neutral smart cities
Equitable society, social inclusion
XTeam Research Center
XTeam Software Solutions Group
is a partner of the European Consortium of Universities and SME who had access to funding from the European Commission Horizon 2020.CONTACT US
A few things we’re great at
we are doing our best to ensure our products are design and develop following high quality standards and fair social criterias.
GAMIFICATION & GAMING
Over 100 commercial products for desktop, console, mobile and web.
Gamification techniques to engage the people in to the reaserch project.
C++, Java, C# high performance engines for mobile and desktop .
Innovative algorithms for advanced objects manipulation.
20 years of design successful projects with partner like Microsoft, Sony, IBM, Nintendo, Imperial College, Unesco IHE and many others
Particularly active in research projects, with a consolidated experience in research and innovation actions in various fields.
Some statistics of our work
Private Research Project
XTLed Editor Advanced
Intelligent LED Editor for creating and managing lighting with LEDs for IoT.
Full compatibility with Teensy and ESP32 boards.
High efficiency lighting management
Efficient LED lighting management has never been so simple and advanced.
Integration with sensors, IoT, interactive installations and much more
Effects editor in c++ for maximum power. Management of over 1 million RGBW LEDs with over 1024 controllers.
Native android application to manage brightness, speed of effects, videos and much more.
High energy efficiency thanks to compatibility with the new RGBW LEDs.
Sensor-based brightness and temperature management.Continuous monitoring of consumption, with intelligent management to maximise energy savings
Use sensors to make lights intelligent and interactive.
Connection via Bluetooth LE, I2C and RX/TX of various types of sensors:
TeensyArduino Teensy3.2 Teensy3.6 Teensy4 Teensy4.1 compatible. Loading videos from EEprom, SDCard(max 16Gb) or Flash memory(max1Gb).
Highly optimised code allows 16,000 RGBW LEDs to be managed at 7ms.
Compatible with ESP32 or ESP8866, video saved in internal memory (8Mb/16Mb).
The highly optimised code allows management of 2048 RGBW LEDs with a time of 50ms. Controllers synchronisation via WIFI. It is possible to update videos via a wifi uploader.
Private Research Project
The new technology based on artificial intelligence that allows to simulate the hearing losses
Generates personalized audio that allows the audiologist to calibrate hearing aids and cochlear implants through a virtual environment.
Standard C++ library for simulation of hearing loss with artificial intelligence.
Multi-band dynamic range compressor/expander, to emulate the frequency- and level-dependent features of hearing loss.
Automatic configurator of hearing loss emulation from the user-input audiogram.
Frequency smearing algorithm, for emulating the broadening of the auditory filters.
Temporal distortion (jitter), for emulating the decrease in the precision of neural synchronization in the midbrain.
We need to be looking at the Big Picture
Scent will engage citizens in environmental monitoring and enable them to become the ‘eyes’ of the policy makers. In doing so citizens will support the monitoring of land-cover/use changes using their smartphones and tablets.
Scent will engage citizens in environmental monitoring and enable them to become the ‘eyes’ of the policy makers. In doing so citizens will support the monitoring of land-cover/use changes using their smartphones and tablets.More Info
Design and develop a serious gaming application to annotate unutilised images from popular open platforms, e.g. Flickr and Panoramio, as complementary data sources on land-cover and land-use changes.
PLUGGY, the Pluggable Social Platform for Heritage Awareness and Participation, aims to bridge this gap by providing the necessary tools to allow users to share their local knowledge and everyday experience with others, together with the contribution of cultural institutions, building extensive networks around a common area interest, connecting the past, the present and the future.
novel technologies are expected to enable the citizens of Europe, even in its less developed regions, to be actively involved in cultural heritage activities: this will allow a better understanding of their local surroundings and relations with far-away culturesMore Info
A video game authoring App that provides the basic bricks to develop without specific programming knowledge collaborative games, where participants will have to work together to compose a comprehensive story around a specific cultural heritage topic.
3D Tune-In brings together relevant stakeholders from traditional gaming industries, academic institutes, a large European hearing aid manufacturer and hearing communities to produce digital games in the field of hearing aid technologies and hearing loss in children and older adults, addressing social inclusion, generating new markets and creating job opportunities
The 3D Tune-In Toolkit is a standard C++ library for audio spatialization and simulation of hearing loss and hearing aids.More Info
Using a participatory-design process involving relevant stakeholders (human factors experts, technology developers, hearing communities, end-users) the 3D Tune-In project will create a Toolkit and a series of Applications
City Hearing Log
Creating the ideal environment for children, families and the elderly
People with hearing problems are not fully included in society. In crowded and noisy areas, they are disadvantaged and encounter difficulties in everyday situations from both a social and security point of view. With City Hearing Log, people can meet with their families, let their children play, spend time with their grandparents, visit the cities, walk in peaceLEARN MORE
study consists of a multimodal sensory intervention where elderly users, diagnosed with mild cognitive impairment, are trained for a long-term period (3 months) with unimodal, multimodal and sensorimotor discrimination tasks (Mahncke et al., 2006). The training is based on one tablet application (Android platform) ad will take place at home of the usersLEARN MORE
assist audiologists in providing a flexible environment to simulate multiple everyday situations for their patients from the comfort of their clinic, and to help hearing impaired people learn about the functions of their hearing aidsLEARN MORE
The 3D AudGam Toolkit is a standard C++ library for high quality audio spatialization.
3D AudGam Toolkit provides a simple but powerful user-configurable toolkit for multi-loudspeaker sound spatialization ( from 2 to 16 speakers ) is particularly well suited to real-time interaction and virtual reality. Allows the performer to realize dynamic, flexible, and easy
to control spatialization of multi-input sources.
Dynamic multiband equalization.
Real Time spatial reverberation.
Material sound attenuation simulator.
Private / EU Project
VR system for patient monitoring.
Offer immersive distractions during scary or uncomfortable procedures and treatments
Minimize fear and stress experienced by children, teens and their families throughout their hospital experiencesCooming Soon
Engage and energize patients and families
POR FESR 2020
Innovative digital transformation in the entertainment industry
The research and innovation work carried out in this project, with a high technological component, has been realized thanks to the collaboration between the companies Antonio Zamperla S.p.A., Array System s.r.l., XTeam Software Solutions s.r.l.s. and the University of Padua.LEARN MORE