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Unlimited Technology

Advanced Research Projects

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The process of implementation of the project management is a long-term endeavor, leading sometimes from complete project to stable, predictable project management environment. 

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The state of the art technologies in the areas of 2D/3D computer vision, machine learning, Big Data analisys.

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Agile development of a web/mobile application development project delivery.

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About Us

XTeam Research Center

XTeam Software Solutions Group

is a partner of the European Consortium of Universities and SME who had access to funding from the European Commission Horizon 2020.


A few things we’re great at

we are doing our best to ensure our products are design and develop following high quality standards and fair social criterias.


Over 100 commercial products for desktop, console, mobile and web.
Gamification techniques to engage the people in to the reaserch project.


C++, Java, C# high performance engines for mobile and desktop .
Innovative algorithms for advanced objects manipulation.


20 years of design successful projects with partner like Microsoft, Sony, IBM, Nintendo, Imperial College, Unesco IHE  and many others


Particularly active in research projects, with a consolidated experience in research and innovation actions in various fields.

Some statistics of our work

Projects founded

Success ProposaLS


Global founded


The new technology based on artificial intelligence that allows to simulate the hearing losses

Generates personalized audio that allows the audiologist to calibrate hearing aids and cochlear implants through a virtual environment.



We need to be looking at the Big Picture
Scent will engage citizens in environmental monitoring and enable them to become the ‘eyes’ of the policy makers. In doing so citizens will support the monitoring of land-cover/use changes using their smartphones and tablets.


Scent will engage citizens in environmental monitoring and enable them to become the ‘eyes’ of the policy makers. In doing so citizens will support the monitoring of land-cover/use changes using their smartphones and tablets.

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Design and develop a serious gaming application to annotate unutilised images from popular open platforms, e.g. Flickr and Panoramio, as complementary data sources on land-cover and land-use changes.



PLUGGY, the Pluggable Social Platform for Heritage Awareness and Participation, aims to bridge this gap by providing the necessary tools to allow users to share their local knowledge and everyday experience with others, together with the contribution of cultural institutions, building extensive networks around a common area interest, connecting the past, the present and the future.


novel technologies are expected to enable the citizens of Europe, even in its less developed regions, to be actively involved in cultural heritage activities: this will allow a better understanding of their local surroundings and relations with far-away cultures

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A video game authoring App that provides the basic bricks to develop without specific programming knowledge collaborative games, where participants will have to work together to compose a comprehensive story around a specific cultural heritage topic.


3D Tune-In

3D Tune-In brings together relevant stakeholders from traditional gaming industries, academic institutes, a large European hearing aid manufacturer and hearing communities to produce digital games in the field of hearing aid technologies and hearing loss in children and older adults, addressing social inclusion, generating new markets and creating job opportunities


The 3D Tune-In Toolkit is a standard C++ library for audio spatialization and simulation of hearing loss and hearing aids.

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Using a participatory-design process involving relevant stakeholders (human factors experts, technology developers, hearing communities, end-users) the 3D Tune-In project will create a Toolkit and a series of Applications

Koselleck MCI

study consists of a multimodal sensory intervention where elderly users, diagnosed with mild cognitive impairment, are trained for a long-term period (3 months) with unimodal, multimodal and sensorimotor discrimination tasks (Mahncke et al., 2006). The training is based on one tablet application (Android platform) ad will take place at home of the users

Private Research

AudGam Pro

assist audiologists in providing a flexible environment to simulate multiple everyday situations for their patients from the comfort of their clinic, and to help hearing impaired people learn about the functions of their hearing aids


The 3D AudGam Toolkit is a standard C++ library for high quality audio spatialization.

3D AudGam Toolkit provides a simple but powerful user-configurable toolkit for multi-loudspeaker sound spatialization ( from 2 to 16 speakers ) is particularly well suited to real-time interaction and virtual reality. Allows the performer to realize dynamic, flexible, and easy
to control spatialization of multi-input sources.

Dynamic multiband equalization.
Real Time spatial reverberation.
Material sound attenuation simulator.

Private / EU Project

VR system for patient monitoring.

Offer immersive distractions during scary or uncomfortable procedures and treatments


Minimize fear and stress experienced by children, teens and their families throughout their hospital experiences

Cooming Soon

Engage and energize patients and families

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